hello guys this time we compare Xbox Series X vs S console side by side comparison. The next-generation of Xbox gaming maybe a little more complicated than what we’re wont to. Xbox Series X vs S Review starters, Microsoft has released not one but two new consoles this week: the Xbox Series X and therefore the Xbox Series S. Many of the initial crop of first-party games is additionally designed to be playable on its last generation Xbox, the Xbox One, also as Windows PCs. And that’s before we get into Microsoft’s game streaming service, xCloud, which could mean you won’t need any Xbox hardware in the least to play many of the newest games.
Each new generation tends to deliver big changes for console gaming, and Microsoft’s successors to the Xbox One are not any different. Games look better, because of more powerful graphics hardware and built-in support for more realistic lighting technology, and in some cases feel more responsive, because of support for frame rates of up to 120fps. They also load quicker because both consoles now include fast solid-state storage, an enormous improvement over the mechanical disk drive included within the Xbox One.
New generation
But Microsoft’s approach to the present new generation may be a big departure from how console launches have worked previously. Sony and Microsoft release only 1 new hardware at launch, and everyone tends to return with an exclusive library of games that you simply need to buy the new console so as to play. While Sony, too, has operated a game streaming service for years, it’s only typically used PlayStation Now to supply access to older titles, instead of brand-new releases like xCloud is promising.
Microsoft’s new consoles offer you tons more freedom with how you play its new games, but counting on where you select to play them, you won’t get precisely the same experience. The Xbox Series X may be a far more powerful machine than the Series S or the present Xbox One, for instance, which features a big impact on performance.
It’s commonplace for console manufacturers to supply a few of various hardware options at launch, but normally, the differences are minor. The PS3, for instance, was initially available in two models. There was a version with a 60GB disk drive also as a less expensive version with a smaller 20GB disk drive, no Wi-Fi support, and fewer ports. Meanwhile, Microsoft also originally sold a “Core” version of the Xbox 360 in 2005, including compromises like including a wired instead of wireless controller and omitting a tough drive.
The differences between the Xbox Series S and Series X are more substantial and have an enormous impact on how games look. While Microsoft says the Series X is running smooth at 60fps at a full 4K resolution, the Series S instead targets a lower 1440p resolution at 60fps. It’s an enormous power disparity, almost like what we saw between the Xbox One and therefore the Xbox One X, but at this point, the 2 consoles were available on day one, instead of releasing years apart.
Microsoft features a good rundown of the most differences between the Xbox Series X and therefore the Series S on its website. Both have 8-core CPUs, although the X features a slightly higher maximum clock speed of three .8GHz, instead of 3.6GHz on the Series S. consoles have an option for expandable storage of up to 1TB via an expansion card, both output over HDMI 2.1, and both are backward compatible with “thousands” of Xbox One, Xbox 360, and original Xbox games. Both consoles support ray tracing for more realistic lighting in games, both support Dolby’s high-end Atmos audio technology, and both will support the Dolby Vision HDR standard. They’re also both backward compatible with all officially licensed Xbox One accessories like controllers and headsets — although there are not any plans to support the Kinect camera.
There are, however, big differences between the 2. The Series X features a 4K Ultra HD Blu-ray drive, but the Series S is digital-only, so you’ll need to download your games instead of buying them on disc. And yet, the disc-based X also has double the quantity of internal storage with 1TB as against 512GB. We found the storage within the Series S filled up quickly as a result. The Series X also has more RAM at 16GB compared to 10GB within the Series S. Physically, the Series S is additionally tons smaller than the Series X; Microsoft calls the console its “smallest Xbox ever.” Despite the dimensions differences, we’ve found both consoles have good cooling systems and are run cool and quiet when in use, goodbye as you don’t try blowing vape smoke into them.
Although they need different amounts of storage, both consoles use fast solid-state drives. For starters, meaning that games load very quickly. We’ve found that a lot of games that took over a moment to load on the Xbox One X now boot up in seconds. Games like Destiny 2 and Sea of Thieves, for instance, load in half the time on the Series X as they did on the One X, and that we found The Outer Worlds loaded in only six seconds on the new console.
One of the foremost significant differences between the Series S and Series X is found within the graphics department. Although both consoles based on AMD RDNA 2 graphics architecture, the Series X has 52 compute units. That’s not only quite double the 20 compute units you’ll find within the Series S, but they’re also clocked faster at 1.825GHz compared to 1.565GHz. In total, meaning the Series X has 12.15 teraflops of graphical horsepower consistent with Microsoft, compared to 4 teraflops for the Series S.
The Xbox Series X is technically a shade more powerful than the PS5 within the graphics department. While Sony’s consoles also are supported AMD’s rDNA 2 architecture, both models of the PS5 punch in with 10.28 teraflops of GPU power, but their maximum cap is higher at 2.23GHz. However, it’s important to notice that the PS5’s CPU and GPU clock speeds are variable supported the entire workload, so it’s almost an apples-to-apples comparison with the new Xbox consoles. This approach may benefit the PS5 in certain scenarios but limit it in others. Otherwise, the PS5’s specs on paper are almost like the Series X. it’s 16GB of RAM, 825GB of storage, and a 4K Ultra HD Blu-ray drive.
XBOX SERIES X VS SERIES S VS PS5
Categories | Xbox Series X | Xbox Series S | PS5 | PS5 (digital-only) |
---|---|---|---|---|
CPU | 8-core AMD Zen 2 CPU @ 3.8GHz (3.6GHz with SMT Enabled) | 8-core AMD Zen 2 CPU @ 3.6GHz (3.4GHz with SMT Enabled) | 8x Zen 2 Cores @ 3.5GHz with SMT (variable frequency) | 8x Zen 2 Cores @ 3.5GHz with SMT (variable frequency) |
GPU | AMd RNa 2 GPU 52 CUs @ 1.825GHz | AmD RDA 2 GPU 20 CUs @ 1.565GHz | aMD RDN 2 GPU 36 CUs @ 2.23GHz (variable frequency) | AmD RNA 2 GPU 36 CUs @ 2.23GHz (variable frequency) |
GPU Power | 12.15 TFLOPS | 4 TFLOPS | 10.28 TFLOPs | 10.28 TFLOPs |
RAM | 16GB GDDR6 RAM | 10GB GDDR6 RAM | 16GB GDDR6 RAM | 16GB GDDR6 RAM |
Performance Target | Target 4K @ 60 FPS. Up to 8K. Up to 120 FPS | Target 1440p @ 60 FPS. Up to 120 FPS | Target TBD. Up to 8K. Up to 120 FPS | Target TBD. Up to 8K. Up to 120 FPS |
Storage | 1TB PCIe Gen 4 NVMe SSD (2.4GB/sec uncompressed, 4.8GB/sec compressed) | 512GB PCIe Gen 4 NVMe SSD (2.4GB/sec uncompressed, 4.8GB/sec compressed) | 825GB PCIe Gen 4 NVMe SSD (5.5GB/sec uncompressed, typical 8-9GB/sec compressed) | 825GB PCIe Gen 4 NVMe SSD (5.5GB/sec uncompressed, typical 8-9GB/sec compressed) |
Free space for games | 802GB | 364GB | 667GB | 667GB |
Expandable Storage | 1TB Expansion Card | 1TB Expansion Card | NVMe SSD Slot | NVMe SSD Slot |
Backward Compatibility | “Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories. | “Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories. | “Overwhelming majority” of PS4 games | “Overwhelming majority” of PS4 games |
Disc Drive | 4K UHD Blu-ray | None | 4K UHD Blu-ray | None |
Display Out | HDMi 2.1 | HdMi 2.1 | HMI 2.1 | HDmI 2.1 |
MSRP | $499/£449/€499 | $299/£249/€299 | $499/£449/€499 | $399/£349/€399 |
They both are different in performance means early Series S and Series X games run at different resolutions but often perform similarly. for instance, Watch Dogs: Legion targets 4K at 30fps on the Series X and 1080p 30fps on the Series S, and both support ray-tracing for better-looking reflections.
Despite the differences in resolution, Microsoft says both consoles are targeting frame rates of 60 frames per second and may support up to 120fps. for instance, Rocket League will have a performance mode on both consoles which will allow it to run at 120fps, albeit in both cases at a reduced resolution compared to its 60fps mode. That said, there are some games that focus on different frame rates across the 2 consoles. Destiny 2’s crucible mode can run at 120Hz on Series X, but not on Series S, for instance.
For now, however, the trend has been for games to feel even as smooth to play no matter the console, but to seem less detailed on the cheaper machine due to their lower resolution. which may not matter the maximum amount if you’re playing on an older 1080p TV, but it’ll be more apparent if you’re employing a modern 4K set.
Microsoft build the Xbox One X as being capable of 4K gaming at 60fps but many of the foremost popular games around didn’t run at full 4K. Fortnite, for instance, runs at a maximum of 1080p on the Xbox One X, while Doom: Eternal tops out at 1800p.
Although your existing Xbox One controllers will work on the Xbox Series X and Series S, there’s also an updated controller for the new consoles, which is out there in white, black, and blue. Although it’s broadly almost like the planning Microsoft has used for its previous controllers, it’s slightly smaller and features a dedicated share button to simplify the method of uploading screenshots and video clips. Its D-pad is additionally a circle just like the recent Xbox Elite Series 2 controller, instead of a cross love it was on the Xbox One.
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